By Paul Bonner, John Blanche, Jane Mitton
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Additional resources for Apocrypha Now (Warhammer Fantasy Roleplay WFRP) (Warhammer Fantasy Roleplay)
Any being caught in the effect will have to fight at onehalf effectiveness or surrender. (This can be considered previously subdued) Flame Out (10) [Range 50’] Extinguishes a campfire sized fire (or up to four torches). , a bonfire = L6, a house fire = L8). Gill Frill (16) Allows a person to breath underwater for one hour. Hot Stuff (10) [Range 20’] Raises the temperature of an object (up to hobbit size) by 20°F for one turn. House Call (50) Works like Poor Baby only faster. Can restore up to 25 Constitutions points within 1 turn.
Higher levels double the radius. Holy Hell (45) Traps anyone using a Ghostly Going in the wall or door they try to pass through. LEVEL 12: Requires minimum IQ 33, DEX 19. p. each. Circle of Binding (35) Create a circle on the ground which will contain any ghosts, demons, undead, etc. that may be lured or conjured into it. Only spirits with an MR greater than (caster’s Intelligence × Level) may break free. Lasts one hour. Instant Burial (28) [Range 50’] The ground will open up beneath one target (of up to ogre size), swallow him and slam shut.
Double-double (18) Doubles one Prime Attribute for up to 5 turns. When spell wears off, attribute is halved for same number of turns. Ding-a-Ling (18) [Range 50’] Negates a Rock-a-Bye. Dum Dum (8) [Range 20’] Reduces foe’s Intelligence to 3. If spell fails for any reason, caster’s Intelligence is reduced to 3. Eeek! (18) [Range 30’] This causes one target, whose CHA cannot exceed the caster’s IQ, to be suddenly convinced they are completely naked. Lasts one turn. Essential Fart (10) [Range 50’] Even worse than Miasmal Fart, more equivalent to tear gas.
Apocrypha Now (Warhammer Fantasy Roleplay WFRP) (Warhammer Fantasy Roleplay) by Paul Bonner, John Blanche, Jane Mitton